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From Helix
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Contents |
Core Rules
- Introduction
- Chapter 1: Playing the Game
- Chapter 2: Making Your Avatar
- Chapter 3: Overview of Eras
- Chapter 4: Species Database
- Chapter 5: Archetype Database
- Chapter 6: Ground Combat
- Chapter 7: Virtual & Psychic Combat
- Chapter 8: Equipment
- Chapter 9: Skills
- Chapter 10: Psychic Powers
- Chapter 11: Perks
- Chapter 12: Abilities
- Credits
